PermHB : Very optimized c++ code to brut force the traveling salseman problem using extensive CPU paralelism (using standart c++ thread, using intrisic function and hand made number representation to decuplate the number of threads). Code


BluePrint Maker: Side project using ImGui to create a node interface describing a flow graph. Using sparce matrix representation and inversion to solve the graph. Code


End of master internship (2023): Defensive sampling for monte carlo renderer. Repport


End of licence internship (2021): Simulate the “Thin layer” phenomena to create BRDF. Repport


My TIPE (end of prep school informatic project): Rendering of water using implicit surfaces in a hand made sphere tracing renderer. Code


French computer science TD writen for my schoolmates:


Evwayu : a 3D game about space vessel fighting, written in Ocaml for a scool project. Code